On low I’m hitting between 85 and just over 100. Bumping down to medium I can get the framerate to stabilize between 35 and 45. At launch, with high settings, and running at 4K with an RTX 4090 and an Intel 13900K and 32GB of RAM running at 7000 MT/s on a 7Gbps NVMe I’m pulling in sub-20 frames per second. I’ve been playing the game on pre-release code, and through three different patches meant to resolve bugs and performance issues, and yet I’m still struggling to maintain a solid framerate at max settings on my RTX 4090. It only got more uncomfortable when Paradox and Colossal Order then issued a bit of a warning that they wouldn’t be able to hit their own benchmark, but despite delaying on consoles, wouldn’t delay the launch on PC. Let’s start off with that part and work our way backwards.Ĭolossal Order, the Cities: Skylines II developer, put everyone on notice when they released the minimum and recommended specs. It also has taken one major step back, and that’s why this is a review in progress. While there seemed to be an endless parade of expansion packs for the first game, Cities: Skylines II feels like a major step forward. It’s a full simulation, just like its predecessor, but nearly every aspect has received a significant upgrade. It’s hard to know where to even start with Cities Skylines II.
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